Gradius Origins Producer Interview—Everything You Need To Know

Posted by David Jagneaux, Contributor | 13 hours ago | /gaming, /innovation, Gaming, Innovation, standard | Views: 8


Gradius Origins released this week and it’s pretty fantastic, but you can read my full review to see my more in-depth thoughts. Whether you’re a longtime series fan or a casual shoot ‘em up player, it’s a collection packed full of excellent pew pew and bullet dodging. Hard to complain about that.

In order to learn more about the collection’s inception, development with studio M2, and long-lasting legacy, I got the chance to send Konami producer Ryosaku Ueno a few questions over email. I decided to round up most of the responses into a single post to cover everything you need to know about Gradius Origins.

Gradius Origins—What Is This Collection?

Gradius Origins is a large collection of over one dozen different variations of several early arcade titles (no home console versions) from the Gradius series and its spin-offs like Life Force and Salamander. In total, there are seven different games includes: Gradius, Gradius II, Gradius III, Salamander, Life Force, Salamander 2, and Salamander III.

“Since around 2020, we had been considering creating a collection title for GRADIUS alongside existing collections such as Castlevania Anniversary Collection and Contra Anniversary Collection, rather than in Arcade Classics Anniversary Collection,” Konami producer Ryosaku Ueno said in an email. “The idea of creating a GRADIUS collection had been something that several staff members, including myself, had been planning for a long time, and with this year marking the 40th anniversary, we were finally able to realize it.”

Play Puzzles & Games on Forbes

All of the games included are the arcade versions of the games and most are from the mid-late 80s. However, Salamander III is a brand-new game specifically developed and released exclusively for this collection.

“We decided to create a collection that we ourselves wanted to play,” said Ueno. “The GRADIUS series has many titles, so it was impossible to include everything in one collection. Thus, we decided to make a selection. We chose to include the original arcade titles that served as the foundation of the series”

Gradius Origins—What’s Missing?

Since Gradius has been around for 40 years at this point, there are naturally plenty of games missing from this collection. As Ueno said, it’s focused on the arcade origins, it’s not intended to be an exhaustive collection of the entire series.

“We considered including GRADIUS IV and the 3D title Solar Assault, but unfortunately had to exclude them due to scheduling and cost constraints,” said Ueno. “We did begin work on porting GRADIUS IV, but the GRADIUS IV hardware uses Power PC and Voodoo graphics cards, and to perfectly recreate the original gameplay experience—including performance issues—we would have needed to faithfully reproduce the original hardware.”

A few standouts that I’d like to personally see included in future collections, if they do more of them, would be Gradius Gaiden, Gradius IV, (both of which were on the PSP collection), Gradius V, and perhaps the lesser-known GBA-exclusive Gradius Galaxies.

“Given the limited resources and time available, achieving this while ensuring a satisfying experience on the Nintendo Switch (which is likely to be the platform with the largest user base for this title) was simply too challenging,” said Ueno.



Forbes

Leave a Reply

Your email address will not be published. Required fields are marked *