A Year Ago, ‘Concord’ Had The Worst Video Game Launch Of All Time

Posted by Paul Tassi, Senior Contributor | 6 hours ago | /gaming, /innovation, games, Gaming, Innovation, standard | Views: 6


Has it been a year already? It has, as PlayStation released its hero shooter Concord on August 23, 2024, and now here we are, reflecting on what I think you could explicitly declare the worst video game release of all time. Not the worst game of all time, perhaps (though it was very bad), but an unprecedented failure of a launch the industry had never seen before, and may not see again.

The vibes were off from Concord from the start with its Guardians of the Galaxy-adjacent tone and its off-putting aesthetic including mostly bizarre character designs. Perhaps the biggest disappointment was the reveal that new studio Firewalk had made just another live-service hero shooter, one that had mapped out release plans ages into the future.

Concord shut down completely two weeks later. Refunds were issued globally. While there was some initial talk about perhaps a free-to-play revival, that did not happen. The game simply ceased to exist after two weeks. The studio was closed a short while later.

The playercount was historically bad. While Concord was likely not going to meet Sony’s expectations, alarms went off when its free open beta only netted a few thousand concurrent players on Steam. The $40 release ended up failing to hit even 700 concurrent players on launch day. For context, Suicide Squad: Kill the Justice League, the $200-million losing WB game, had 13,000 players at launch.





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