Fellowship Is An MMO-Lite Co-Op RPG That Actually Respects Your Time

Fellowship Is An MMO-Lite Co-Op RPG That Actually Respects Your Time


Several years ago a new studio was formed named Chief Rebel with the expressed purpose of building an MMO-style game without the fluff and filler. Instead of playing through a forgettable story, grinding out levels, and min-maxing a build just to finally get to the fun part you signed up for in the form of raids and endgame dungeon runs, Fellowship is a game that skips to the good part at the start.

It’s been in development for a long time, but Fellowship is finally here (well, in early access at least), thanks in part to publisher Arc Games, and after spending a few hours with it and talking to the developers behind the unique MMO-adjacent cooperative dungeon crawling action-RPG amalgamation, I can absolutely say they’ve delivered on their goal already.

Fellowship is a New Type of Online RPG

As someone who has two kids, a full-time job in technology communications, game consulting projects, and several freelancing contracts writing about games for places like Forbes, my time is limited. Back in middle school, high school, college, and the first few years after those periods I was heavily into MMOs, but I just don’t have the time, energy, or attention span for the genre as much as I used to.

Now, the tricky part is that MMOs to appeal to different segments of players for a variety of reasons. Sometimes people love the leveling, exploration, and questing process that makes up the early part of a game. Other times, folks might be in it just for the social roleplaying aspect, or the competitive player-versus-player content. But then a lot of the time, people play MMOs to reach endgame, run dungeons with guildmates and friends, and amass stacks of loot and gear. Enter Fellowship.

For that last group of players mentioned, Fellowship could be like a dream come true. When you first launch the game you play through a tutorial teaching you the mechanics, but anyone who has ever ran dungeons or gotten involved in raids in an MMO will quickly pick up the basics.

Every group is comprised of one tank, two DPS dealers, and one healer: aka the holy trinity. I always gravitate towards tank characters and fortunately the initial default starting character is a heavily armored, sword-and-shield wielding beast of a woman. She’s the only one I’ve tried so far, but there is a great assortment of playstyles within each role.



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